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He also gave examples of mechanic focuses by the different gods: Iop can make his units jump to move faster, Cra has range and high damage, Sram places traps all over the field, and Ecaflip relies heavily on luck to frustrate the opponent.Several mechanics were inspired by the Dofus and Wakfu MMORPGs, such as grid-based combat with areas of effect, trapping spaces, units switching places, etc.Unlike traditional TCGs, Krosmaga will have units spawning on the battlefield and acting independently after their card is played.A Kickstarter campaign is also expected to help fund the project, though its launch date has not yet been announced.Īnthony Roux (Tot) has shared additional gameplay details on the Dofus forums (in French): The deck of cards, which can also be completely customized, will feature characters and creatures from the Krosmoz as well as divine spells.
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Planned for release in 2016 for PC, iOS and Android (as well as in board game format), the game will let players choose one of the twelve gods of the World of Twelve, each with its own pre-built deck, and do battle on a 1-vs-1 field (although solo features will also be implemented). Krosmaga is a digital and physical card game mixing elements of deck-building and tower defense that was announced by Ankama on October 6, 2015.